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November 3rd, 2018

Beaumont Civic Center

701 Main St, Beaumont Tx 77701


Game Lineup

Tier 1

Tier 2

Tier 3

Smash Doubles




Beaumont Civic Center

701 Main St, Beaumont, Texas 77701


  • From IH-10 take US-90 W / Willow Street - Exit 855A

  • Turn left onto Calder Avenue

  • Continue on the road as it turns into Main Street as it turns slightly right

  • Turn left into the Civic Center Parking lot

  • We are in the lobby of the venue. Walk past the building on the street side then turn left. We will be in the entrance on the left


The Prize pool will be determined by two factors. The donations received before the event and the number of entrants for each game.

For each donation received 50% of each amount will go directly to the Humane Society of Southeast Texas, and the other 50% will be split evenly amongst the chosen game's prize pool. In addition, every player who enters a game will contribute their entire entry fee to its individual prize pool.

The payouts for each game will be determined by placement.


1st - 50%

2nd - 30%

3rd - 10% 

4th - 6%

5th - 2%


Rules & Regulations
Rules & Regulations


  • Terminology

    • Round - The game time between a countdown and a timeout. Typically there is a maximum of 3 rounds before someone is declared a "Winner" by the game. Applicable to traditional fighting games.

    • Game -  A single 2 out of 3 rounds for traditional fighting games or when someone loses all of their stocks in any of the Super Smash Bros. Games.

    • Set -  However many games it takes to proceed to the next round in your bracket. It will be a 2 out of 3 games for regular bracket play and 3 out of 5 games for Top 8, with except for Killer Instinct, and BlazBlue Cross Tag Battle which will be 3 out of 5 games for the entirety of the tournament. Players in top 8 may also opt to play a 2 out of 3 set as long as they disclose this before the set begins, and both players agree to it.


  • Double Blind Selection - At any point, a player may ask for a double blind selection for the first game so that neither player knows who the other is choosing during the character selection process. When a player requests a Double Blind Selection, one player must inform a TO on the character they are choosing. The other player then must choose their character. After that, the first player then chooses the character spoken to the TO. The TO will make sure that they stick to their word, and the match will proceed as usual.


  • Bracket - All brackets will be Double Elimination.


  • Bracket Seeding - All players will be seeded based off of relative skill and the "What crew you roll with?" entry off of the registration form. This is to avoid people playing those who they play regularly and encourage competition with those outside of your local community.


  • Collusion - If a TO determines that any competitor is colluding to manipulate the results of the tournament or intentionally underperforming, the collaborating players will be immediately disqualified. This determination is to be made at the sole discretion of the TOs. Anyone disqualified in this manner forfeits all rights to any titles or prizes they might have otherwise earned for this tournament. 


  • Controllers & Adapters - You must provide your own controller for all games played on all systems. Hardware programmable input entry, rapid-fire, or other hardware assisted mechanisms are strictly forbidden. All macros available via the in-game controller configuration menu are allowed. All converters and controllers are the responsibility of the player. In cases of malfunction, you will receive the actions described by the pausing rule stated below.


  • Absenteeism - After the tournament official calls the players for their match, they will have a period of 5 minutes to report to their station with the required equipment to play. After that point, no matter the reason, with the sole exception of playing a match in another game, you will be immediately disqualified. If you are disqualified for a game in the winner's bracket, you will be placed in the appropriate place in the losers bracket as if you lost the match. If you disqualify in the losers bracket, you will be eliminated from the tournament.


  • Choosing Sides - When both players are on the game console, they must come to an agreement to which side of the machine they will play on. If an agreement cannot be reached, a game of rock-paper-scissors (best of one) will determine who gets to pick their side


  • Random Select - Any player using "Random Select" to pick their character, must "Random Select" again if they win the game.


  • Pausing - Pausing the game at any time during a fighter will force you to forfeit the round via time-out for Street Fighter V, Killer Instinct, and Guilty Gear Xrd: Revelator, and via suicide by falling into the lower blast zone in all of the Super Smash Bros. Games. Pausing by unplugging or disconnecting your controller or a controller malfunction will also constitute the actions stated in this rule.

  •  Pad Desync - We request that everyone desync their controllers after each match.  But as we do not live in a perfect world, the responsibility at this event will lie with the players at the station. It is your responsibility to check and make sure all pads are desynced before you play your set. If a controller pauses the game due to not checking beforehand, the game will be replayed.


  • Inevitable Defeat Rule - This is the exception to the Pausing rule. This is determined as when a player has legally won the round or match (i.e. Landed a move that will kill the opponent) but pauses the game before the game officially announces the winner of the round or game, will still be awarded the win. If there is a dispute over whether the move would have knocked out the other player, a tournament official will unpause the match, see the results of the action, and proceed from there. If the attack does not kill the opponent, then the pause rule will be put into effect.


  • Coaching - There will be no coaching during a game. Consulting someone between games in a set is allowed as long as it does not hold up the next game as determined by the TOs.

  • Cheering - If a players complains about a spectator crossing a line while cheering and let a TO know, if agreed by the TO, will issue the spectator a warning to cease. If they do not change the behavior, they will be DQ'd from all  tournaments they are still participating in, an


  • DLC - Downloadable content for any game will not be legal for this tournament unless it was released 15 days or more previous to the day of the event.


  • Version - Each game will be played on their most recent patch.


  • Stalling - Stalling is banned. The act of stalling is intentionally making the game unplayable. Stalling tactics include but are not limited to becoming invisible or invincible, continuing infinites, infinite chain grabs, or uninterruptible moves past 300%, or reaching a position that your opponent can never reach you. Any instance of stalling or actions that can prevent the game from continuing (i.e. pausing, freeze glitches, disappearing characters, game resets, etc.) will result in a forfeit of that game for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.

Coaching - There will be no coaching during a game. Consulting someone between games in a set is allowed as long as it does not hold up the next game as determined by the TOs.

Game Specific Rules Coming Soon.

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